“Naming a note” should be realized with a speech recognition. But I was never satisfied with the results. The recognition was always too slow, was bound to the internet for a long time and was therefore not usable for this purpose in my opinion. The “Naming Notes” game should be just as reactive as the original game. After all, it is all about improving the reading speed and having fun!
A keyboard for entering note names would have been an obvious solution. However, this would not be fair to all instrumentalists, because not everyone knows their way around the keyboard. Moreover, the black keys are ambiguous. The white ones are ambiguous as well, in case enharmonic confusions come into play, which the app has always supported. The exercises can also extend over many octaves, which could not be displayed on an iPhone at all.
The solution is a ” quiz”. For each note displayed, the app selects 4 answer options. One is correct, 3 wrong answers are selected from the exercise.
The game works just like the original: You have 60 seconds and the goal is to find as many correct answers as possible. But beware! If you tap on a wrong answer, you cannot answer again for a short time.
The app considers octave names. So a “c” is not just a “c”. It can be a C4, a C3, a C5 and so on. Only with the correct octave designation is the answer correct. So pay attention!
You can easily reach the new playing mode in the exercise overview. Tap e.g. “Easy” in the main menu and then select “Note -> Name” in the upper part of the screen. The records for the original game and “Naming Note”-Game are saved separately. The star rating is slightly different. With “Naming a note” you don’t need quite as many points to reach 3 stars. This is due to the fact that we constantly have to look back and forth between note and answer options. So we just can’t be as fast as we would be on the instrument, which we can play mostly “blind”.
I hope you enjoy practicing the note names!